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For Resident Evil: Revelations 2, an identical camera view and style were adopted as that of its predecessor, Resident Evil: Revelations. Much like Revelations, the sequel bears a stronger tone to the concept of survival horror than titles such as Resident Evil 5 and Resident Evil 6, which Capcom admitted erred on the side of action very strongly. Elements of ammunition management as well as stealth or sneaking come into play in Revelation 2's gameplay. Each character has its own unique style of play. Claire is responsible for the firearms such as the handgun and shotgun she comes across in the prison facility, as well as a knife she is able to use freely. Due to this, Claire is the primary combatant and it will fall upon her to dispatch any enemies they come across, should players choose to not flee. Claire is able to heal herself with herbs found, but unlike many previous games, healing takes time. The button must be held down as Claire deposits the herb into a sprayer so she can administer healing to herself.